Play Guide
Sense
Record a rough impression of a hidden image before comparing two possibilities.
Start with qualities
Notice simple sensory fragments before trying to identify an object or scene.
- Sketch shapes, boundaries, movement, light, texture, temperature, or scale.
- Use a few plain words when they capture something the drawing cannot.
- A blank impression is valid; do not invent detail just to fill the canvas.
Judge the pair
Your sketch locks before the two images appear. Compare each image with the whole impression.
- Use the slider direction to choose an image.
- Use distance from center for confidence, or leave it centered for no preference.
- Canonical feedback arrives after the Pacific daily cycle closes.
Keep the claim modest
Psi Games is for structured personal exploration. One session does not prove an ability; completed official play becomes more useful to review over time.