Psi Games

Play Guide

Sense

Record a rough impression of a hidden image before comparing two possibilities.

Start with qualities

Notice simple sensory fragments before trying to identify an object or scene.

  • Sketch shapes, boundaries, movement, light, texture, temperature, or scale.
  • Use a few plain words when they capture something the drawing cannot.
  • A blank impression is valid; do not invent detail just to fill the canvas.

Judge the pair

Your sketch locks before the two images appear. Compare each image with the whole impression.

  • Use the slider direction to choose an image.
  • Use distance from center for confidence, or leave it centered for no preference.
  • Canonical feedback arrives after the Pacific daily cycle closes.

Keep the claim modest

Psi Games is for structured personal exploration. One session does not prove an ability; completed official play becomes more useful to review over time.